REVIEW – News of The World Games – International World Games Association http://minecraftgameworld.net Thu, 04 Oct 2018 03:52:57 +0000 en-US hourly 1 https://wordpress.org/?v=4.5.15 Shadow Of The Tomb Raider Review – Guerilla Girl http://minecraftgameworld.net/shadow-tomb-raider-review-guerilla-girl.html http://minecraftgameworld.net/shadow-tomb-raider-review-guerilla-girl.html#respond Thu, 04 Oct 2018 03:52:57 +0000 http://minecraftgameworld.net/?p=1987 Shadow Of The Tomb Raider Review – Guerilla Girl. The Lara Croft who appears in... more »

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Shadow Of The Tomb Raider Review – Guerilla Girl. The Lara Croft who appears in Shadow of the Tomb Raider has made a ton of discoveries, lost a lot of friends, and killed countless living beings. She has incredible drive and self-confidence, and her enemies fear her. It’s taken a lot for the character to get to this point, and if you’ve been along for the ride since her excellent revival in 2013’s Tomb Raider, you may be pleased to hear that Shadow of the Tomb Raider is the same style of experience we first saw in 2013, only bigger and with more added to it. In fact, there’s seemingly very little, if anything, that’s changed dramatically or been discarded from the formula. But while that means Shadow retains a lot of the components that give Tomb Raider that fantastic, timeless sense of wonder and discovery, it also means that Tomb Raider’s interpretation of blockbuster action-adventure mechanics is starting to feel half a decade old.

It’s a little unnerving to spend time with the seasoned Lara of Shadow of the Tomb Raider, because her experience has changed her into a hardened, obsessive, and selfish individual. She’s reached true colonizer form, determined to get the game’s McGuffin, blind to the collateral damage, much to the concern of her lovable partner Jonah. Her demeanor is reflected in a renewed focus on stealth, where the new mechanics and the jungle setting give Lara the opportunity for Predator-style ambushes. She can cover herself in mud for additional camouflage, string enemies up from a tree, and craft Fear Arrows, which cause humans to freak out and attack each other. You’re also now able to transition back into stealth after being discovered, provided you can get away and break line of sight. There’s a big emphasis on these new abilities, as tooltips throughout the entire game will continually remind you that they exist. But while her expanded skillset gives you more options to confidently and quietly hunt everyone on the map, it also highlights the cracks and inconsistencies in Tomb Raider’s enemy logic and the limitations of the game’s relatively unsophisticated core stealth mechanics.

Sound still does not play a significant factor in Tomb Raider’s stealth. While firing at someone and throwing objects will draw attention, moving through rustling vegetation and making loud footsteps don’t seem to faze anyone even though the game suggests that it will, nor will taking out a soldier right behind another with his back turned, but those rules also seem malleable. There were times when my attempted stealth approach went wrong, a gunfight broke out, and after the dust settled I was shocked to discover an additional patrol of guards in the same area, only a few seconds away from the action, carrying on with a conversation as if nothing had happened.

Shadow Of The Tomb Raider Review - Guerilla Girl

Lara’s Survival Instincts ability once again will give you information on which enemies are safe to quietly take down without alerting others, but it can also reveal puzzling inconsistencies in enemy AI. There were too many times where I was able to get away with taking out a guard with one of his coworkers staring right at us, only meters away. Other times, the game will tell you it’s unsafe to take out an enemy because of someone with line-of-sight halfway across the arena. You can’t always trust your own perception of the map, even if it seems obvious, and using Survival Instincts feels necessary to constantly verify that the game agrees with your idea of what is safe or unsafe–expect to be taking out a lot of bright yellow men in monochromatic environments. When playing on Tomb Raider’s hard combat difficulty, which removes enemy highlights, this uncertain behavior makes stealth tougher than you might think.

The new abilities also have their quirks. Though camouflaging yourself with mud rightly makes you harder to notice, you can abuse it to the extent where you can roll right under the nose of a guard–it’s thrilling for you, but makes you pity the enemy. Mud is also typically available at the onset of major stealth sections, or very close to hiding spots that require it, making the mechanic feel more like an innate ability rather than a tactical option you need to seek out. Fear arrows have disappointingly varied results, too. More than a few times I would find myself stalking a patrol of men from a tree, shoot a fear arrow at the shotgun-toting soldier, and watch as he proceeded to miss every point-blank shot.

There’s still some satisfaction to be gained in Shadow’s stealth, though. Waiting with bated breath for patrols to move on, and figuring out the order in which to eliminate guards like some kind of violent logic puzzle, is still enjoyable. But the new mechanics don’t really add anything significantly interesting to that baseline experience–the big spotlight on them suggests a more sophisticated stealth system that isn’t there. You get the feeling that Lara is a cold-blooded predator, that much is true. But it’s not satisfying when the prey is so dumb and easy.

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Life Is Strange 2: Episode 1 Review – What Doesn’t Kill Us http://minecraftgameworld.net/life-strange-2-episode-1-review-doesnt-kill-us.html http://minecraftgameworld.net/life-strange-2-episode-1-review-doesnt-kill-us.html#respond Tue, 02 Oct 2018 02:42:19 +0000 http://minecraftgameworld.net/?p=1984 Politics ebbs and flows through Life Is Strange 2, whether or not the characters are... more »

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Politics ebbs and flows through Life Is Strange 2, whether or not the characters are always aware of it. Unforeseen circumstances upturn the lives of the Diaz brothers, and in typical Life Is Strange fashion, while the supernatural lingers around the edges, it’s ordinary humanity that displays the ugliest sides of this heart-wrenching story. With a narrative that is unashamed to present a mirror to the most uncomfortable realities of the US in 2016, a diverse cast of characters who are fleshed out lovingly and respectfully, and mechanics that reinforce relationships between characters, the first episode of Life Is Strange 2 tells a story that deserves to be heard.

The plot begins a week after the final presidential debate between Trump and Clinton–and before tragedy strikes the Diaz family. You adopt the role of Sean, an artistic, sporty teenager with a tight-knit family supported by his single dad, Esteban. Sean’s life at the beginning of the game is punctuated by his efforts to be a track star, begrudgingly taking care of his nine-year-old brother Daniel, and figuring out whether he should pack condoms for the party he’s attending that evening.

Dontnod continues the pinpoint depiction of the teenage experience that it first displayed in the original Life Is Strange. Occasional unironic uses of words like “emo” and “BFF” rarely dampen the startlingly familiar conversations and texts between the game’s primary characters. The messaging system which appeared previously in the series is back, and it’s a delight to take the time to read each and every one of the dozens of texts in your backlog when the game starts. It informs the relationships between the characters and how they each see their place in the world; Sean’s conversation with his best friend Lyla evolves from entirely believable teenage banter into a grim exchange over watching the final presidential debate, foreshadowing the sociopolitical climate that defines the events to come.

Life Is Strange 2: Episode 1 Review - What Doesn't Kill Us

Conversations never occur in a vacuum, devoid of pre-existing relationships between the characters. Whether it’s Sean commentating on how his Dad hates sushi but buys it for them anyway, or Lyla lamenting the price of therapists, Dontnod’s writing makes almost every one of its characters feel like a fully realized person with their own fears, motivations, and intricate web of relationships. It’s this writing, alongside the game’s fierce attention to detail, which supports the strength of its overarching narrative and character development.

Interactions are also more dynamic and free-flowing than before. Changes in the world elicit a reaction from both Sean and those around him, which feels far more realistic and aids in grounding the characters in the world. If Sean switches on his music player he’ll sing along to the cued up track from The Streets, and Lyla will comment on the music playing during their Skype call. Some conversations will even start automatically when you enter the range of a person who has something to say to you.

Small changes to the series’ standard gameplay mechanics and their effects on the story deepen your immersion further. When the journey grows arduous, it’s wonderful that the game lets you join in the boys’ small moments of joy. While the brothers bounce on a motel room bed to Banquet by Bloc Party, the game ties your left mouse button to a camera zoom and mouse motion to bopping the camera up and down so you can jump along with them. The game’s licensed tracks and original score by Syd Matters, who also scored the original, underpin the tone of the game and the internal states of the characters to great effect. There’s a mix of teenage adrenaline, curiosity, and uncertainty in the score during Sean and Daniel’s first foray onto the open road that does a good job of putting you inside Sean’s headspace.

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Yves Guillemot has large thoughts approximately the destiny of gaming http://minecraftgameworld.net/yves-guillemot-large-thoughts-approximately-destiny-gaming.html http://minecraftgameworld.net/yves-guillemot-large-thoughts-approximately-destiny-gaming.html#respond Tue, 28 Aug 2018 09:39:21 +0000 http://minecraftgameworld.net/?p=1976 Yves Guillemot has large thoughts approximately the destiny of gaming. beyond simply higher images and... more »

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Yves Guillemot has large thoughts approximately the destiny of gaming. beyond simply higher images and greater strength for new systems, Guillemot sees a destiny in which the concept of domestic consoles should exchange altogether, and games could embrace new era to develop in principal ways.

speaking to IGN at Gamescom, Guillemot defined a vision he’s laid out regularly inside the beyond: that the destiny of home gaming will arrive via streaming.

“technology is clearly stepping into that route. The machines might be more powerful and the gadget to switch statistics might be more green, so at one factor, we will have a better revel in streaming something than having to buy a system and trade the system often,” Guillemot told IGN.

To Guillemot, this doesn’t always imply the manner we traditionally play video games will go away, but he does see an plain trend within the way people are gambling – and buying – Ubisoft’s video games.

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“I suppose it is tough to say these days, but what we see is there is a trend,” he defined. “earlier than, it was not necessary to be connected. nowadays, as games [evolve] over the years, ninety five percent or even ninety eight percentage of the people that play our video games are constantly taking the free maps or the brand new occasions, the updates we do on a ordinary foundation.”

As for pricing, Guillemot thinks there can be diverse alternatives for people to choose up new video games. “we’re going to have extraordinary models. every person will be capable of pick the model that suits for the form of amount he or she desires to invest,” he stated. “What i’d like is the variety of models. I don’t like one particular manner to participate. I’d want to preserve one-of-a-kind styles of strategies in order that each person can play with each other.”

every person might be capable of pick out the model that fits for the sort of quantity she or he wants to make investments.
As era improves, Guillemot believes the real technique of creating video games can exchange as nicely. At E3, Ubisoft announced a partnership with HitRecord to solicit creations from the network as a way to be utilized in past top & Evil 2. Guillemot says that is just the beginning of something that would remodel the manner we consider sport improvement.

“We experience it is very essential to bring the network into the introduction of the game so that they truly sense more at home after they play,” Guillemot said. “Going to HitRecord turned into a way to arrange the ones things in this kind of manner that it is able to work with many humans. it is running thoroughly. we’re seeing lots of proposals that are remarkable. it is honestly going to improve the diversity and attraction of the sport.

“[In the future], video games are going to be truely large worlds. it will be honestly true to have extra creators being able to create environments to be able to be absolutely distinct from what only a team [of developers], even supposing it’s 500 human beings, can believe.”

inside the games he’s predicted, with huge linked online worlds that gamers have a part in developing themselves, Guillemot sees a brand new manner for generation to develop.

“it’s so interesting to look what many players can do together and what they could build,” he stated. “it would be horrific now not to use that, to help us to examine what the arena goes to be. We aren’t going to prevent all of the troubles, but we will discover how we react in [certain] situations. How will we build those otherwise? What form of social surroundings do we need to live in? How humans behave in a few exclusive sorts of situations, and so forth. So why not use it? We live together in those games, we act, we do matters. We should introduce what the subsequent technology are going to carry to us so that we can assume and play with them before they truly exist for everybody.”

Guillemot sees new technology as one of the maximum exciting factors of running in games, and believes that embracing new tech has been a big reason for Ubisoft’s increase.

“Our creators at Ubisoft, they love to try new things. Being able to find out what you could do with new era is a huge reward for all the creators at Ubisoft, in order that’s one component. however the second aspect is that gamers are extra open when it is new technologies. they may be open to change. we adore that very an awful lot because it offers a danger to all our creators to take extra danger and to head in directions which can be new. That’s what we’ve got been doing inside the final 30 years and that gave us a possibility to enter genres that had been taken with the aid of different publishers. Innovation, the use of era, being helped by era is giving us a chance to develop and create new types of games.”

On that word, Guillemot sees new technology as an possibility to make video games greater accessible. “Accessibility has constantly been a huge issue in our industry. whilst you have a look at whilst the Wii got here, there had been so many human beings that could play that couldn’t play earlier than. then you definately had the iPhone with touch. It become excellent. We should continue to make certain we can find structures in an effort to provide the possibility for anybody to play. that’s what we cherished very much in VR, that it is clean to play, so all people can play. Our remaining purpose is to present an possibility for all and sundry to be able to participate in our video games.”

With motion and touch already established techniques of manage, Guillemot believes there are nevertheless new frontiers to probe for interacting with games, and in return video games will feel even greater real than they’ve been capable of up till now.

“I think voice is something that we don’t use enough but,” he stated. “I agree with that with the capacity to hit upon the movement of our eyes, our face, or our feelings, it may not be long before we are able to honestly make certain our person in a game is surely feeling, having plenty of feelings that we are having and showing on our face.

Our last purpose is to provide an possibility for anyone to be able to take part in our video games.
“it really is the kind of factor so one can provide us greater reality, a hazard to experience that we’re sincerely in some thing that is close to fact, i’d say. because if your NPCs also are reacting to what you experience, you will experience it is greater actual. it’ll create extra feelings.”

With all of this in thoughts, Guillemot is realistic approximately how hard it will likely be to make these adjustments come to be a truth, but additionally thinks they aren’t in such destiny.

“it’s no longer that a ways away. matters circulate faster [now],” he said. “we’ve got visible so many adjustments inside the last five years that we realize we should expect what it will grow to be in order that we can begin constructing our engines. we can begin waiting for what players will want to play. that is why we speak a lot approximately what we see. that is what goes to create the Ubisoft of 10 years from now.

“In adopting era early, we are able to be capable of be part of the guys so that it will be there at the cease. in case you begin the race early, you’ve got a danger to be there on the end. in case you start too late, you have to run lots quicker and also you get tired.”

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Review Switchblade stimulated car racing spost http://minecraftgameworld.net/review-switchblade-stimulated-car-racing-spost.html http://minecraftgameworld.net/review-switchblade-stimulated-car-racing-spost.html#respond Fri, 24 Aug 2018 09:50:26 +0000 http://minecraftgameworld.net/?p=1971 Switchblade is the arena’s first “MOBA stimulated car racing sport” with many particular details. Calling... more »

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Switchblade is the arena’s first “MOBA stimulated car racing sport” with many particular details.

Calling itself the “international’s first MOBA-inspired motion-automobile racing game,” Switchblade is step one from the Lucid video games writer, however those who are contributing to it are not new dream activity. Created with the aid of a group of veteran builders from weird Creations, publisher of the famous game assignment Gotham Racing and Blur, Switchblade is a MOBA based totally on-line racing game released on computer platform and ps four.

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Switchblade functions 5v5 combat similar to the super MOBA video games, with separate training, towers with powerful fight skills and the ‘crowd-pleasant’ which you need to escort. a few screenshots from the game have made matters appear a bit clearer, matters which you manifestly would care about in a car recreation in preference to warriors, and there special attention to your motive force because the driver can switch among motors in a match.

All of this provides a really perfect blend between the motion of conventional MOBA games and some of the things that are precise to Switchblade. If all of this sounds fascinating and thrilling to you, go to the site and join up for the beta to your pc or PS4 to experience it all your self.

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How to play game Fishing Kings Free+? http://minecraftgameworld.net/play-game-fishing-kings-free.html http://minecraftgameworld.net/play-game-fishing-kings-free.html#respond Thu, 05 Jul 2018 04:09:05 +0000 http://minecraftgameworld.net/?p=1963 Description Now you can play the best fishing game on mobile for FREE! Grab your... more »

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Description
Now you can play the best fishing game on mobile for FREE!
Grab your rod and make the biggest catch!

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– PLAY FOR FREE
Download the game and start playing for free. As you play you will earn cash and XP, which can be used to unlock tons of extra items and new locations. Or purchase packs of cash from the shop to unlock them faster. It’s up to you!

– 15 FISHING SPOTS WORLDWIDE
Visit 5 beautiful 3D-rendered locations from around the world, including saltwater fishing in the Bahamas or exotic places like the Amazon River and the Waikato River in New Zealand, each with 3 different fishing spots.

Fishing Kings Free+

– 33 DIFFERENT SPECIES TO CATCH
From bass and piranhas to golden dorados and marlins, catch a wide variety of fish in every location you visit. You can even learn more about each species thanks to in the in-game fishing diary.

– GET CLOSER TO THE STRUGGLE THAN EVER!
The underwater camera is a unique feature on the iPhone/iPod touch that puts you in the heart of the action as you struggle to reel in the big one! You can also just have a look at the dozens of fish swimming around you.

– MAKE THE BIGGEST CATCH
Unlock achievements in your Gameloft LIVE! profile, show off your best scores on the dedicated website and vie for the title of Best Fisherman.

– INTENSE AND REALISTIC GAMEPLAY
Whether you’re an experienced fisherman or a fish out of water, the gameplay aims at providing you the most realistic fishing sensations, thanks to a wide range of available moves and actions, from casting your line to hooking and struggling with fish.

– A HUGE TACKLE BOX
Catching a trophy marlin is more than luck! Access a wide range of fishing gear and use the right tools to catch the species you want.

Source: minecraftgameworld.net

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Review: Robots & Rockets http://minecraftgameworld.net/review-robots-rockets.html http://minecraftgameworld.net/review-robots-rockets.html#respond Fri, 27 Apr 2018 09:55:12 +0000 http://minecraftgameworld.net/?p=1947 Review: Robots & Rockets – Every so often, I chance upon a game whose simplistic... more »

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Review: Robots & Rockets – Every so often, I chance upon a game whose simplistic appearance belies its strategic potential – where simple yet well implemented mechanics make for an experience both enjoyable to play and strategically enticing. Games such as Sushi Go, No Thanks, and Coup, for example, earn themselves a regular spot in my play rotation for this very reason. Well, now I can add Robots & Rockets to this list, as from the very first game it’s had me engaged and thoroughly enjoying myself.

Review: Robots & Rockets

Initially, Robots & Rockets didn’t appeal to me. The name felt lacklustre and the card art simplistic, so I assumed the required strategy would follow suit. This proved not to be the case however, and while the game’s core design is simple in nature, its mechanics are detailed and suit many different play styles. Whether playing with kids or adults, I found myself enjoying this with everyone equally – for different reasons.

The premise of Robots & Rockets is simple – you represent an interstellar travel agency and must book passage for robots to the various planets. At the start of the game, players are dealt a hand of five robot cards representing either groups of robotic passengers or special actions. At the same time, the top four rocket cards are turned face up and placed in the centre of the table – these display the destination and number of available seats in each rocket. Players then take it in turns to play robot cards onto the rockets with the goal of filling the final seat to launch the rocket.

Review: Robots & Rockets

Review: Robots & Rockets

Visual aides are used very well in the design of Robots & Rockets. Robot cards, for example, provide the player with two important pieces of information – a destination and the number of robots it represents. This information is communicated via text, but also reinforced by card colouring, pips, and a graphic representation of the robots. This is helpful, not only for players who cannot read, but as a means to quickly identify cards in your hand and facilitate easy play. The rocket cards are similarly styled, with pips and colour-coded sections accompanying written values to help easily identify the necessary information.

“That doesn’t sound particularly complicated, Dave – where’s the strategic potential?” Well, I’m glad you asked!  The strategy in Robots & Rockets is derived by how you play and how the game is scored. When placing robot cards on a rocket, players may play as many cards as they wish, providing all robots wish to go to the same destination. So, for example, let’s say there was a rocket with 6 available seats headed to Venus (blue) and Saturn (Yellow). In this example, you are holding two action cards (more on these later), a robot card for 1 passenger to Venus, a robot card for 3 passengers to Venus, and a robot card for 2 passengers to Saturn. If you wished to place passengers heading to Venus on that rocket, you could play one or both of your blue Venus robot cards to fill that number of seats – so either 1 passenger to Venus, 3 passengers for Venus, or both together for a total of four passengers to Venus.

The way you play your cards is crucial to your strategy, as only the player who fills the final seat on any rocket (regardless of who placed the preceding robot cards there) gains ownership of the rocket and any points it may yield. As such, it’s not always prudent to play the largest number of robots, as in doing so you may be setting the rocket up to be stolen by one of your opponents. Fortunately, Robots & Rockets comes with some action cards to help you negate some of that risk.

Robots & Rockets comes with four distinct action cards that may be played on a player’s turn prior to their robot cards – hopefully helping them steal some points or reduce some of the aforementioned risk. There are also rules about exchanging action cards for more robot cards, but I won’t detail that in that in this review. The first action card is the “Robot Transfer” card, which allows you to transfer matching coloured passengers from one ship to another. Coupled with robot cards, this can be a good way to quickly secure yourself a rocket. The next action card is called “Tractor Beam” and allows you to steal a completed rocket card (along with all its passengers) from another player. The third action card is the “Force Field” card, which is reactionary and can be discarded to void a Tractor Beam. The final action card is an “Orbit” card, which prevents players from interacting with a rocket for an entire round (thus allowing you two sequential turns on that rocket). All cards are extremely useful and add a second layer of strategy to the game.

Use of the Orbit card wasn’t clearly defined in the instructions, so at first we were playing that a Robot Transfer could still be played on a rocket in orbit. I’ve since clarified with the designer that this is not the correct way to play; however, this left the Orbit card feeling a little overpowered. That said, there are only four of each action card in the deck, so with a hand limit of five cards, it’s not like you would be able to build up a dominant hand of action cards to “swoop in for a win”. Outside the Orbit card wording, the instructions were ok – a little ambiguous at times, but they taught the basics of how to play well enough. If interested, we’ve done a “how to play” video, which can be viewed on the video tab above. The designer, Sye Robertson, has also confirmed that the instructions will be re-written for the next release of the game.

Many paragraphs ago I mentioned that a key part of your strategy in Robots & Rockets related to how the game was scored. The scoring mechanic in Robots & Rockets is something I’m still not sure I love or hate. It has the ability to turn the best laid plans on their head, providing balance and a way for trailing players to catch up – however, it can also feel unfair. The winner is determined as the player who has the highest number of passengers on any rocket cards claimed during the game. This is calculated once the game ends – after the robot card draw pile is exhausted and no further moves are available. However, players don’t score points for all the passengers they have collected during the game – only the ones that they were contracted to deliver.

Once the game reaches its end, four contract cards are revealed. Each represents one of the four planets in the game and, starting with the player who collected the most rockets, are taken sequentially by each player. Players then earn points for any robots they successfully delivered to the destination on their contract card. So, for example, if I managed to deliver 12 robots to Saturn, but I drew the contract card for Mars, then none of those Saturn robots would count towards my final score. This introduced a modicum of end-game strategy which could rapidly turn the tide and forced players to balance the robots they collected much more during the main game.

In summary, Robots & Rockets is a fantastic game that should be part of any gamer’s collection. It’s easy to learn and only takes about 25 minutes to play; however, it provides a surprisingly deep experience via the use of simple, yet well implemented, game mechanics. Simple enough for kids, yet complex enough to prove entertaining for adults. Buy it!

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1MORE Spearhead VR gaming headphone review http://minecraftgameworld.net/1more-spearhead-vr-gaming-headphone-review.html http://minecraftgameworld.net/1more-spearhead-vr-gaming-headphone-review.html#respond Sat, 14 Apr 2018 08:28:23 +0000 http://minecraftgameworld.net/?p=1934 1MORE is an audio company that’s best known for their excellent 1MORE Triple Driver in-ear... more »

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1MORE is an audio company that’s best known for their excellent 1MORE Triple Driver in-ear headphones but the company is beginning to branch off into creating over ear and gaming headsets. Case in point: The 1MORE Spearhead VR is the company’s first gaming headset and it’s an impressive first attempt. The Spearhead VR features customizable RGB with different effects as well as DSP settings to simulate a surround sound setup.

1MORE Spearhead VR gaming headphone review

During our testing, we were impressed with the 1MORE’s great sound but came away disappointed by its little quirks. They’re by no means deal breakers but they’re something to be aware of if you’re considering the 1MORE Spearhead VR as your main PC headphone.

Design

The 1MORE Spearhead VR features your typical gamer-oriented design, which means there are more glowing LEDs than an airport. The 1MORE logo, ear cup rings and superfluous mic “lightsaber” all illuminate and can be controlled in software. Beyond changing the color, you can set the Spearhead VR to breathe or mimic a heartbeat.

The headphone boasts a steel headband but a majority of the headphone is made of plastic. This is a bit disappointing as we were blown away by the all-metal construction of 1MORE’s excellent Triple and Quad Driver in-ear headphones.

1MORE Spearhead VR gaming headphone review

1MORE Spearhead VR gaming headphone review

The use of plastics also means we get annoying microphics – mechanical sounds like taps, creaks and cable noise are all transmitted through the headphone. Simply moving your head will result in hearing the cable scrape against your shirt. Tapping on the ear cups also creates a hollow sound that reverberates in the acoustic chamber for several seconds. This is absolutely maddening if small extraneous sounds bother you.

Controls for the 1MORE Spearhead VR can be found on the right earcup with a slider to toggle th noise cancelling mic on and off, as well as a volume wheel that can also change the amount of bass on the fly by depressing and rotating the wheel. In terms of connectivity, the Spearhead VR connects to your PC via a microUSB cable but 1MORE includes a nice 3.5mm cable so you can use the headphones with other devices on the go.

Performance

With all EQ and DSP turned off, the 1MORE Spearhead VR offer balanced, spacious sound: Bass is tight and controlled, and highs ever so slightly rolled off, and mids are solid with the bass only bleeding into the mids if you crank up the bass EQ or DSP. In short, these headphones will serve those looking for a headphone that is good for both gaming and music.

However, annoyingly, there’s a soft but still audible hiss from the headset when no music is playing, which isn’t a big deal but will drive audiophiles bonkers.

Turn all of the various 3D effect on, the sound quality gets noticeably more artificial sounding. Namely, the software tries to create a sense of space around your head but resolution takes a dive. You’ll hear enemy footsteps just fine but you’ll want to disable the virtual surround sound DSP settings when listening to music, which you can do inside the app. What we’d like to see 1MORE do is create shortcuts so that gamers can quickly switch sound profiles with a keyboard shortcut instead of having to launch the app and toggle presets.

Comfort – which is extremely important for gaming headphones – is just average. The quick-adjusting headband is nice but there’s slightly more clamping pressure that we would have liked. Additionally, our ears started getting steamy during extended gaming sessions even though the Spearhead VR features perforated ear pads.

One highlight of the 1MORE Spearhead VR is its noise cancelling microphones, which made our voice communications come across loud and clear in multiplayer games and calls.

Verdict

The 1MORE Spearhead VR are an impressive first attempt by the company at crafting a gaming headset that also excels at music. Sound quality is a highlight as the Spearhead VR are more than capable of performing dual duty as music and gaming headphones. However, be sure to turn off any of the fancy virtual surround settings if you want to listen to your tunes without messing up the balance of the original recording.

While the sound quality impressed us, build quality could use some work. The headphones boast a steel headband and metal ear cup pivots but the rest of the headphone is made of plastic that creaks and groans when flexed. The problem is made worse by the annoying microphonics, which means you’ll hear a lot of cable noise when the microUSB cable slides across your clothing.

Against the competition, the 1MORE Spearhead VR are an undeniable value at $150 (about £106, AU$189) for all of its features. Gamers on a budget should check out the Kingston HyperX Cloud while audiophiles with bigger wallets should check out the V-MODA Crossfade Wireless 2, which accepts an optional mic for gaming. Alternatively, hardcore gamers who don’t care about music will want to check out the brutal-looking ASUS ROG Centurion 7.1 headset.

> Source: techradar.com

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If you have a passion for Minecraft, you definitely can not ignore Dragon Quest Builder http://minecraftgameworld.net/passion-minecraft-definitely-can-not-ignore-dragon-quest-builder.html http://minecraftgameworld.net/passion-minecraft-definitely-can-not-ignore-dragon-quest-builder.html#respond Fri, 06 Apr 2018 10:22:15 +0000 http://minecraftgameworld.net/?p=1930 If you have a passion for Minecraft, you definitely can not ignore Dragon Quest Builder.... more »

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If you have a passion for Minecraft, you definitely can not ignore Dragon Quest Builder. Dragon Quest Builder is built on Dragon Quest’s original events with an unbelievable reality. The heroes instead of rescuing Alefgard, rejoin the Dragonlord and let the demons win. That’s also where your primary task begins.

If you have a passion for Minecraft, you definitely can not ignore Dragon Quest Builder

For many unknowns, Dragon Quest Builder debuted in 2016, and it is considered to be an extremely attractive adaptation of Minecraft. You may feel discouraged because of the tasks repeated in Minecraft, but Dragon Quest Builder brings a different perspective.

Because similar to Minecraft, every object in Dragon Quest Builder will exist as a Lego puzzle and distributed in separate locations. In addition, the game is reminiscent of those who play Super Nintendo’s super classic movies, as well as a diverse task system that requires gamers to build a town or Solve various problems from easy to hard, sometimes even against monsters.

If you have a passion for Minecraft, you definitely can not ignore Dragon Quest Builder

If you have a passion for Minecraft, you definitely can not ignore Dragon Quest Builder

Dragon Quest Builder is built on Dragon Quest’s original events with an unbelievable reality. The heroes instead of rescuing Alefgard, rejoin the Dragonlord and let the demons win. That’s also where your primary task begins. Specifically, players need to rebuild Alefgard through the materials obtained during their quest, as well as the rewards of the quest.

Dragon Quest Builder runs pretty well on the Switch operating system, but the game has some moving parts, making it hard for many players to get frustrated and frustrated. For example, to move, the user needs to use the left joystick, but to open the dungeons in the game, the player must use the ‘directional pad’. This makes the game experience of the player is not really too convenient.

However, ignoring some minor inconveniences, in Dragon Quest Builder, there will be four major challenges, arranged in different parts of the world. Initially, players will be introduced to the easy level, with tasks that do not have much difficulty when performing such as building a room and recruiting more people into here. But then, players will need to do more complex actions such as fighting monsters or finding strange, rare materials to build their land increasingly solid as well as modern.

Later on, the player needs to do more than possible, such as trying to cure people when they have just been poisoned or many more stuff. Let’s try and find out. However, in general, Dragon Quest Builder is a game that will thoroughly evoke the creativity of any player.

One point of note in the game that needs to be addressed is that players only use or place their works around a certain range. Ideally, you should start building your village from the inside out. Because when a boss appears, it will try to destroy all obstacles outside before. Please note this to find the location of the tower or traps reasonable offline.

All 4 worlds of Dragon Quest Builder are very mysterious and many secrets are hidden behind it. If explored deeply enough, players will find a lot of interesting and interesting. For example, if you dig into a mountain, you can find a labyrinth with many treasures, but of course, there is also a lot of danger.

In summary, it can be said that Dragon Quest Builder is a game that gamers should not miss, a strategy game, eye catching and always make us move, both the brain and the limbs are not. take a break.

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Guide to eternal immersive gaming era http://minecraftgameworld.net/guide-eternal-immersive-gaming-era.html http://minecraftgameworld.net/guide-eternal-immersive-gaming-era.html#respond Thu, 22 Mar 2018 09:51:23 +0000 http://minecraftgameworld.net/?p=1922 Guide to eternal immersive gaming era – The play in the Epoch Times Era has... more »

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Guide to eternal immersive gaming era – The play in the Epoch Times Era has a familiar feel of the role-playing game at miniclip unblocked, but also brings a strange feeling of possession of the journey to collect the ring pattern of the race.

Guide to eternal immersive gaming era

Eternity Era is a mobile gaming genre with European eye-catching medieval times that takes players on the quest for rings with the mysterious powers of the Races, Elves, Dwarfs and Chains. God.

Guide to eternal immersive gaming era

Guide to eternal immersive gaming era

Rather than being divided into isolated races, Eternal Era let the player choose between a military career and a crony representing the male or female character. Later on, the player can transform into the Master with the required item without having to play it again in the beginning. Impress the player with beautiful graphics, detailed skill moves with the form. , featuring color, character features each player owns a specific skill is the Spirit to increase the power to clear the Lord of the Rings.

in harmony with the color palette of medieval Europe, changing with each map, drawing in front of the players a classic era of luxury and elegance. In addition, strong gaming content swirled around 25 samples of lost ghosts, each ring line contains terrible power, want to own the power of slow deployment, players not only have to buy it, but also overcome the challenges of the ring. Initially, the player will be guided by the plot, performing missions to increase and accrue enough% to fight the Lord of the Rings and take the ring of that God.

Fighting for a Ring will also help the player turn it into a suitable skill that has his own career, so the early process is almost exclusively for the skill-making quest, mount the mount and the attribute point. for character. Up to level 50, new everyday tasks start appearing for players to explore.He is seemingly boring but thanks to speed up pretty fast, purple equipment also collected the most in real time. This is a fascinating story revolves around the history of the rings, the races slowly deployed process so very fast the player has reached level 50.

> See more: play free online games of action

The following process promises to give players a fun experience to carry dozens of exciting activities: God of Back, Ghost Abyss, Burma, … events Angmar, Canoe Eudemons, Grasshoppers, Guild Wars will challenge the brains of players. In general, this game creates a fair environment for both mercenaries and giants. In the game, the player is free to negotiate, purchase items needed items. The busy market in this game sells items possessed from boss hunting or completing quests so that players do not worry about spending lots of time in vain, or if they do not have time. The player can also spend money to negotiate a friend you need items.

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3 mobile games for kids http://minecraftgameworld.net/3-mobile-games-kids.html http://minecraftgameworld.net/3-mobile-games-kids.html#respond Tue, 20 Mar 2018 07:32:04 +0000 http://minecraftgameworld.net/?p=1909 3 mobile games for kids – Choosing games for kids at minclip is not a simple matter... more »

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3 mobile games for kids – Choosing games for kids at minclip is not a simple matter considering carefully the inappropriate elements of the game such as violence or sex in order to have a good game. There are many types of games ‘just learning and playing’ and help children love entertainment, as well as develop the ability to quickly, flexible way of handling children.

Here are the top five games that are suitable for young children, parents can be sure to download games for children without having to worry about the possible risks.

  1. Toca Kitchen 2

With kids cooking, Toca Kitchen 2 will be a good choice. Released by Toca Boca AB, the game will help children to interact directly, doing everything from processing to cleaning. From the materials provided, the children will be delighted to create a variety of unique recipes, bre

Toca Kitchen 2

Toca Kitchen 2

aking the way and serve four special characters corresponding to each character preferences.

Kids will be creative because the game does not offer rigid stereotypes for children to follow. This game promises to satisfy baby love and difficult parents. Maybe after this game, the children will love the chef job?

  1. Inside Out Thought Bubbles

Eat Inside Out Thought Bubbles, an animated feature film by Disney Mobile Game, featuring an 11-year-old girl with love interest. The ‘sunshine of wet afternoon rain’ is full of dreams.

In the game, the kids have the task of pairing the bubbles so that the same colors and bursting them – seems pretty simple right now. Each color represents each of the different emotions such as sadness or anger. The characters in the game are Joy, Sadness and Anger.

Playful 3D graphics, combining voice and multi-emotional characters promises to make the kids excited. Parents who play this game may be able to understand the newborn’s emotions.

3. Toysburg

Toysburg is actions games free online ever seen on mobile, released by Angry Mob Game, but the game gives children unlimited creativity and especially games that are suitable for all ages. .

In the game, he will transform into a young man, possesses super power, transforming his ideas into real objects. Talented talent of this guy helped Toysburg town enjoy the bargain with good business. In addition, the child must use the mind with the help of Elder Mustard to save his sister kidnapped by the dark forces.

Beautiful 3D graphics with innovative effects, animated cartoon style, colorful fun characters together to create a world that may only exist in the child’s imagination. The children will feel extremely excited, creative freedom with endless imagination.

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