UPCOMING – News of The World Games – International World Games Association http://minecraftgameworld.net Thu, 14 Jun 2018 08:16:46 +0000 en-US hourly 1 https://wordpress.org/?v=4.5.14 What should be involved in World of Warcraft in 2017 http://minecraftgameworld.net/involved-world-warcraft-2017.html http://minecraftgameworld.net/involved-world-warcraft-2017.html#respond Fri, 09 Dec 2016 10:01:27 +0000 http://minecraftgameworld.net/?p=571 What should be involved in World of Warcraft in 2017? Here is the best answer... more »

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What should be involved in World of Warcraft in 2017? Here is the best answer for this awesome question

Official vanilla servers

I fear that, for Blizzard, the battle over whether to release official vanilla servers is a losing one. There was a time where it could live in ignorance and pretend that there wasn’t an audience for vanilla servers, but the Nostalrius private server changed that—bringing legacy servers to the front of nearly every Warcraft players mind. With Nostalrius returning on December 17, there will be another huge surge of players choosing to relive the glory days of World of Warcraft rather than play Legion. Would you like to get app, device and game reviews?

Part of the popularity of servers like Nostalrius is undoubtedly because they are free, but you don’t have to look very far to see a large demand to relive the glory days of WoW. After the Cataclysm expansion forever changed the face of Azeroth, World of Warcraft essentially became a different game than the one I first fell in love with.

Video games are universally terrible at preserving their own history, but Blizzard has an important opportunity to do just that. With official legacy servers, we would not only get a chance to remember where World of Warcraft came from, but to see how far it’s come.

Expand the variety of Mythic+ to all dungeons

One of the things I despise about traditional MMO dungeons is that, while they might be exciting at first, they quickly devolve into a tired routine. Each dungeon is designed to be run dozens—if not hundreds—of times. But Warcraft’s Mythic+ dungeons have the potential to set a whole new gold standard for the genre.

Check out my list of fun, weird and just plain amazing fact of life I have found.

Right now, Mythic+ dungeons are used as a long term challenge for players by mixing in a few ideas from Diablo 3, like enemies with randomized extra abilities called affixes that require switching up tactics to survive. But what Mythic+ really does is keep dungeons fresh and challenging, and Blizzard should take that potential and make it central to every dungeon across all difficulty levels. Affixes shouldn’t just be used to increase the difficulty, but tuned to make each run of a dungeon feel different than the last.

Assault on Violet Hold is one dungeon that has a similar idea at its heart. Each fight randomly draws from a pool of enemies, forcing you to adapt on the fly depending on what monsters you face. In that same vein, the first two boss fights are randomly chosen from a pool of six potential bosses. I had to run Violet Hold almost a dozen times before I fought each boss. That’s a wonderful feeling. Blizzard should mix that concept with Mythic+ going forward to make all of its new dungeons as versatile.

Update that old-as-hell user interface

I have never been more ambivalent about a user interface than I have with World of Warcraft’s. On the one hand, it’s the most moddable interface in the genre, allowing for a wealth of add-ons to tailor my experience exactly as I see fit. On the other hand, the unmodded version is awful and desperately lacking in basic features. It’s a shame that the first piece of advice I have to give to new players is to waste an hour or two modding the user interface just to avoid using that nightmare.

While the modding community around World of Warcraft should never be swept aside, it’s time for Blizzard to update the UI so that some mods aren’t such a necessity. Add-ons like DPS and aggro meters should remain optional, but there’s dozens of basic features the UI is sorely needing. Better inventory management, an improved auction house, more detailed health bars—the list goes on. The fact that I even need a mod just to resize basic elements of the interface is frustrating. Games are always made better by mods, but that doesn’t mean that developers should lean on them like a crutch to fix their problems.

Learn more about interesting science facts via our wide range of articles.

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Guiding for the PC Gamer holiday gift http://minecraftgameworld.net/guiding-pc-gamer-holiday-gift.html http://minecraftgameworld.net/guiding-pc-gamer-holiday-gift.html#respond Fri, 18 Nov 2016 04:15:15 +0000 http://minecraftgameworld.net/?p=542 Guiding for the PC Gamer holiday gift on our minecraftgameworld Ahhhh, the holidays. What could be... more »

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Guiding for the PC Gamer holiday gift on our minecraftgameworld

Ahhhh, the holidays. What could be better? It’s cold, the family’s squabbling, everyone is stressed, and for some reason Wonderful Christmas Time is the only song you can get on the radio. On the bright side, there’s usually pie, and there’s always PC gaming!

Whether you’re shopping for yourself or the most dedicated PC gamer in your life, it’s easy to pick out cool games, but much harder to find the perfect gaming books and clothes and just plain cool stuff. This year our holiday gift guide is a mix of fun things we’d like to have on our desk, gaming clothes that we’d actually wear, gorgeous art books, and some of our favorite hardware and accessories that make PC gaming better.

Go practical or go fun—we have plenty of options for both, split up into price tiers for easy shopping!

Gifts under $25

Mudcrab plush

In Elder Scrolls these are the seemingly harmless things that take you out at the lowest possible moments, still reeling from a giant attack or crawling ashore after a fight with a Slaughterfish. Here it’s a little cuddle buddy that will keep you company while you wait for a new Elder Scrolls game to kill 200 hours in. He’s only six inches tall but don’t let that worry you, the ladies will love him anyway.

You Died: The Dark Souls Companion

The Dark Souls-obsessed gamer in your life has likely already learned all there is to know about the series’ lore and spent long nights poring over Fextralife wiki pages. But there’s almost certainly something they don’t know in You Died, a collection of interviews and stories by a pair of writers (including our colleague Kotaku UK Keza MacDonald) who care deeply about the series. Learn about how one fan turned his lore dissection into a living and how developers have been influenced by the Souls series. Meet the game’s most hardcore invaders. It’s the most fun you can have reading about Dark Souls unless you really love stat tables.

Wanna take a quick look at funny pictures with captions that can help you relax effectively.

Pixel Gamer coloring books

We’ve all just got to accept that adult coloring books are a thing now, and it’s really easy to be super snarky about them until you’ve had a few glasses of sherry and then suddenly you’re sat in front of a Big Bang Theory marathon coloring carefully and wondering what happened to your hopes and dreams.

This addition to the coloring book pile is at least cool, boasting 32 pixel art designs of recognizable characters and elements from the world of gaming – treasure chests, plumbers, castles and aliens – for you to scribble on with childish abandon.

Snuggable Companion Cube plush

Toss your throw pillows and replace them with the warmer, more loving and more huggable plush Companion Cube from Valve’s store. Cradling it in your arms is the least you can do to repay the poor Companion Cube for all those times you dropped it into an incinerator, you murderer.

Check out my list of fun, weird and just plain amazing fact of life I have found.

Firewatch ‘Crime by the Numbers’ notebook pack

If Firewatch inspired you to sign up with the United States Forest Service and spend your next summer alone in the wilderness trying to tame turtles then you’re going to want to tweet about it. But you can’t, because your phone reception died the moment you arrived, so you have to write it all down instead. And sketch pictures you can Instagram later.

Capture your thoughts in this elegant selection of notebooks inspired by the Crime By The Numbers series of books you find scattered throughout Firewatch. The covers are designed by Olly Moss and hide solid Field Notes paper within.

Overwatch throw pillows

This selection of Overwatch themed throw pillows will bring a touch of class to any gaming hole, offering just the right amount of buttock support for a long gaming session. Of course, it doesn’t feel right to place your unmentionable region onto the face of Mercy on a regular basis, but she’s a healer and it’s nothing she hasn’t seen before. Except that rash, that is something that no one in the galaxy has ever seen before and FOR THE LOVE OF GOD DON’T SCRATCH IT.

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Ricoh Expands 360-Degree Camera Lineup With Theta SC http://minecraftgameworld.net/ricoh-expands-360-degree-camera-lineup-theta-sc.html http://minecraftgameworld.net/ricoh-expands-360-degree-camera-lineup-theta-sc.html#respond Thu, 13 Oct 2016 02:43:58 +0000 http://minecraftgameworld.net/?p=475 Ricoh today expanded its line of 360-degree cameras for consumers with the Ricoh Theta SC.... more »

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Ricoh today expanded its line of 360-degree cameras for consumers with the Ricoh Theta SC.

Like the Theta S, introduced last year, the $299 Theta SC is aimed at amatuer photographers interested in experimenting with 360-degree shots. It captures high-resolution, fully spherical videos at Full HD quality (1,920-by-1,080 pixels at 30 frames per second), though each video is limited to five minutes to preserve the camera’s 8GB internal memory. Ricoh says it will hold about an hour of Full HD video or approximately 1,600 photos.

For stills, the Theta SC offers 14 megapixels with the same f/2.0 maximum aperture as the Theta S, which retails for $349. Both photos and videos transfer wirelessly to the Theta smartphone app for quick editing. You can then upload to Ricoh’s Theta 360 cloud service, or share them on Facebook, Twitter, Instagram, Google Maps, YouTube, Google+, and Tumblr.

When paired with a computer, tablet, or smartphone, the Theta SC will also broadcast live footage to the device’s screen. That feature is supposed to make it easier to immediately see the effect of an adjustment on image quality.

Speaking of quality, PCMag analyst Jim Fisher found the Theta S’s photos to be on par with what you’d expect from a point-and-shoot. Images are clear in brightly lit situations, but do lose some detail. Purple color fringing is evident in areas with very high contrast, specifically around windows letting in daylight when photographing indoor scenes. We’ll see how the Theta SC does when we get it into PC Labs for testing.

>> Get some news about upcoming pc games and read the reviews

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Good News: Chrome Will Soon Stop Eating All Your Memory http://minecraftgameworld.net/good-news-chrome-will-soon-stop-eating-memory.html http://minecraftgameworld.net/good-news-chrome-will-soon-stop-eating-memory.html#respond Tue, 11 Oct 2016 03:00:18 +0000 http://minecraftgameworld.net/?p=466 Chrome is famous (or perhaps, infamous) for hogging your computer’s RAM. It’s an unfortunate trade-off... more »

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Chrome is famous (or perhaps, infamous) for hogging your computer’s RAM. It’s an unfortunate trade-off tons of users make for one of the best, most flexible browsers around. This December, in build 55 of Chrome, we’ll see a new version of the Javascript V8 Engine which should seriously free up your memory.

img 6451 The V8 Engine Blog has some in-depth statistics and charts, but the important thing to note is that on tested sites like Facebook, Twitter, Reddit, The New York Times, The Washington Post, Hacker News, Flipboard and imgur, there were some dramatic improvements in RAM consumption.

“Overall, we observed a 50 [percent] reduction of average V8 heap size on this set of benchmarks,” the team wrote.

Chrome 55 is currently scheduled for release in early December. That build, as previously reported, will also be a major stepping stone in Google’s timeline to kill Adobe Flash. HTML5 will become the default player for gaming and videos in that build, and users will have to go into settings to enable Flash if they encounter sites that don’t support the new standard.

Until December, you’ll just have to disable a few extensions or close a few more tabs, but hopefully, finally, Chrome won’t hog your memory anymore.

>>> Get some news about upcoming pc games and read the reviews

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Paper Mario: Color Splash review: Wii U’s last hurrah http://minecraftgameworld.net/paper-mario-color-splash-review-wii-us-last-hurrah.html http://minecraftgameworld.net/paper-mario-color-splash-review-wii-us-last-hurrah.html#respond Thu, 06 Oct 2016 03:17:18 +0000 http://minecraftgameworld.net/?p=444 A little muddled in places, but its gorgeous graphics and endearing cast make Color Splash... more »

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A little muddled in places, but its gorgeous graphics and endearing cast make Color Splash one of the Wii U’s best

Pros

A stunning world that’s beautifully crafted
Engaging battle system with great touchscreen controls

Cons

Battles lack purpose
Occasionally confusing where to go next

Specifications

Available formats: Wii U

As the last big Wii U game for 2016, Paper Mario might seem like a rather flimsy choice to see out the year with. It’s no Zelda: Breath of the Wild, that’s for sure, which has now been delayed until sometime next year.

And yet, despite a spate of recent dud appearances in the likes of Super Paper Mario on the Wii and Mario & Luigi: Paper Jam Bros on the 3DS, Paper Mario: Color Splash (yes, the lack of a ‘u’ pains me, too) is an utter delight from start to finish, making it one of the most charming games I’ve played all year.

It looks gorgeous, for starters, and its busy cardboard dioramas all look as though they’ve all been folded and glued into place by same pair of hands that stitched together Kirby’s Epic Yarn and Yoshi’s Woolly World. From the lapping, sequin waves to the cute, standee bushes, it’s a world that makes you smile at every turn – or it would, if that pesky Bowser and his straw-sucking Shy Guys hadn’t drained it of all its colour.

You see, here’s where the titular ‘Color Splash’ comes in, as it’s up to Paper Mario and his sentient paint tin pal Huey to splat their way round Prism Island and restore this sad, monochrome horror show back to its former glory – a kind of reverse Super Mario Sunshine, if you will. First, though, they need to track down six missing Big Paint Stars, which have left a trail of mini Paint Stars all across the island, leading you blot by blot to your next objective.

It’s clear the Splatoon team’s had a hand in crafting Mario’s trusty hammer, as the bright, glutinous paint it spits out looks nigh-on identical to the inky goop we’ve all been slinging at each other this past year. That’s no bad thing, of course, particularly when Splatoon’s paint physics are best in class. However, it can’t help look a little bit incongruous when everything else – all liquid included – is made out of overlapping layers of cardboard. Still, it’s a small complaint in the grand scheme of things, particularly when the witty script and excellent accompanying soundtrack will have you chortling and tapping your feet in equal measure.

Nintendo’s certainly made the most of its papercraft theme, too. Bits of scenery can fall away to reveal new paths and treasure troves, and you can, quite literally, bend and fold the world to your will to create new paths. It’s not always obvious when you need to do this, admittedly, but provided you’re standing in the right place, a quick tap of X will let you employ Huey’s magical scissors on the GamePad’s touchscreen.

These can cut into the environment to create a kind of 2D bridge between one part of the environment and another, allowing you to cross cavernous drops and bypass huge gales by manipulating the lines and shapes of the world around you. It’s very subtle at times, occasionally prompted a flurry of button presses as you struggle to line-up the scenery, but there’s no denying it’s an extremely sly bit of level design. It’s just a shame the actual bridging of these two worlds doesn’t involve anything more challenging than walking from one side of it to the other, as an extra bit of platforming, for instance, would have gone a long way to make these moments more rewarding.

More problematic is Color Splash’s battle system. On the face of it, it’s perfectly sound. Building on the battle cards from Paper Jam Bros, each fight is conducted as one elaborate card game. Your deck of one-time attacks is all laid out on the Wii U GamePad and you can pick one or more to play per turn. Colour them in and they’ll grow in power, but this will also deplete your paint reserves, so you’ll need to manage these two mechanics accordingly to make sure you don’t run out. Combine that with Paper Mario’s classic timing-based attack system, which rewards accurate button presses with even more powerful attacks, and it all melds together to create a highly-engaging combat system that couldn’t be a better fit for the Wii U’s controller.

The problem is that there’s no real point to it in the end, as your only rewards are more blobs of paint (which you wouldn’t need if you hadn’t fought in the first place) and little paper hammer boosters that gradually expand the amount of paint you can carry. The latter are, admittedly, useful and make filling in the gaps in the environment less of a chore. However, when there are no EXP points and no stat upgrades to worry about – heck, there isn’t even a numerical value attached to your attacks – battles begin to lack a sense of purpose.

Color Splash also has a bad habit of throwing you into boss battles without the requisite ‘thing’ to defeat them, forcing you to either beat a hasty retreat or suffer a humiliating restart if you get caught out. ‘Things’ are 3D objects that you’ll need to ‘ring out’ into card form so you to deploy them in battle as super powerful summon attacks, but tracking them down is easier said than done.

The first boss, Morton, for instance, requires a fire extinguisher to douse his deadly flaming mallet, otherwise you get an instant game over if he hits you first. Yes, you can go and visit the resident Toad who specialises in ‘things’ in Port Prisma before each battle, but when you’re neither prompted to do so or already have a fair stack of ‘things’ to your name, it’s not always obvious you’re missing something.

The same can be said of level progression in general, which ends up becoming quite piecemeal in the game’s later stages. Just when you think the map’s opening up, it turns out that most of the next levels have huge roadblocks in them you can’t pass, forcing you to retrace your steps or funnel your investigation down a much narrower route than you first thought. This would be fine if you had a little guidance, but often you’re left floundering on where you should head next.

Ultimately, though, Paper Mario: Color Splash paints a warm farewell for the Wii U, and its charming and endearing cast certainly go a long way to make up for some of its more muddled moments. For all its faults, it’s the perfect RPG to cosy up with as we settle in this long, empty period in Nintendo’s calendar, and at least its excellent touchscreen controls give the GamePad one last hurrah before the NX, Nintendo’s next console, arrives next year. It may not be Zelda, but Paper Mario: Color Splash is definitely the next best thing for brightening up your Wii U collection.

>>> Check out to read some news about game of thrones and online games for kids

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ASUS gaming laptop with 3D radiator http://minecraftgameworld.net/asus-gaming-laptop-with-3d-radiator.html http://minecraftgameworld.net/asus-gaming-laptop-with-3d-radiator.html#respond Mon, 25 Jul 2016 09:39:07 +0000 http://minecraftgameworld.net/?p=366 Products equipped with radiators including boiler pipes and heat dissipation performance 3D GPU enhances further... more »

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Products equipped with radiators including boiler pipes and heat dissipation performance 3D GPU enhances further 6%. Recently, reviews ASUS has launched the product market laptop ASUS ROG gaming peak G752 to G751 sample successor in 2015 in Vietnam.

G752 is the model of Republic of Gamers line targeted to gamers specialized in “heavy” with series of worthwhile upgrade the processor, graphics card, and a special connector system is proprietary 3D radiator.

ASUS gaming laptop with 3D radiator

ASUS gaming laptop with 3D radiator

Speaking of design, G752 with elegant design than the previous generation and provides a remarkable insight spaceship with soft wind cavity slim stretches across the back of the machine. G752 camera body is made of aluminum hairline along two prominent LED strips video game reviews.

Radiator system, ASUS has boldly equipped with combined radiator and boiler ducts to optimize the cooling efficiency and let gamers experience the game comfortably for long periods. In addition, the radiator fan is specifically designed to minimize the situation VDE dust in the strainer, which helps protect the components of the machine.

The keyboard on the G752 is equipped with detection technology 30 keys simultaneously (anti-ghosting), striking red backlighting helps gamers easily play in any game environment some amazing facts. Landing made of rubber against fingerprints very well, but when used long-fouling surfaces easy and difficult to clean.

Property G752 Intel Core i7 quad 6th generation (Skylake) Geforce GTX graphics card with 16GB DDR4 RAM and 980m. Hard drive in your computer system includes 1TB 7200rpm drive and 128GB SSD. Especially machine graphics card that supports G-SYNC technology helps extremely smooth game play by holding index stable frames per second.

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Doom Review in Progress http://minecraftgameworld.net/doom-review-progress.html http://minecraftgameworld.net/doom-review-progress.html#respond Sat, 14 May 2016 03:07:23 +0000 http://minecraftgameworld.net/?p=54 2016 is the year of the first-person shooter. We’ve seen the likes of Superhot and... more »

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2016 is the year of the first-person shooter. We’ve seen the likes of Superhot and Battleborn grace our screens already, with titles such as Overwatch, Battlefield 1, and Call of Duty: Infinite Warfare are yet to come. But there’s one name that stands out above the others – Doom. An entire generation grew up in the 90s playing the brutal first-person shooter series developed by id Software. Does this year’s Doom live up to the franchise, or is it another damp squib looking to make good off a nostalgia-starved audience craving for something from their youth to hold on to? Doom is a reboot of the series following the lukewarm fan reception to Doom 3. Much like prior games, the premise is simple: demons have made their way to Mars and it’s up to you to stop them before they find their way to earth. Preferably with a shotgun to the face. There is a wealth of lore to immerse yourself in thanks to a massive codex that gains entries as you explore the game world, but it’s completely optional, as is most of Doom’s story. Having said that, if you choose to follow the narrative, you’ll find it a whole lot more intricate than in prior titles.

But if you’re playing Doom for its story, you’re missing the point. It’s all about the gameplay – there’s a fantastic sense of speed and movement at your disposal. Much like the multiplayer beta, the rest of the game is deceptively fast. Also, there’s welcome amount of air control, allowing you to change direction mid-jump, and you can double jump as well, which lets you access some of Doom’s harder to reach areas. All of this results in a surprisingly fluid sense of motion, and makes Doom a joy to play. And this isn’t all; every classic weapon we know and love also make an appearance. The BFG, rocket launcher, plasma gun, and most importantly, the super shotgun, are all present and accounted for. They all have their own recoil and feedback, making every weapon feel unique and satisfying to use. After all, there’s nothing quite like exploding an opponent into gibs with a few well-timed shots from a rocket launcher. A wide arsenal aside, there are weapon modifications as well. Barring the chainsaw, super shotgun, and BFG, every other gun can have additional functionality. From the shotgun doling out explosive rounds, to being able to lock-on to targets with the rocket launcher, there’s a wealth of options to customise your killing spree. cyberdemon_doom

Doom Review in Progress

Or if you’re an old-school fan, you can ignore them completely, as you can with the game’s upgrade system which lets you max out your ammo, health, armour, or dexterity (to let you swap weapons faster) among other things. Another new feature is the glory kill system. As the name implies, it lets you eliminate foes in a fashion deemed as notable. And for a game like Doom, that usually means feeding a hulking monster its own organs. When you whittle down a monster’s health, it turns blue. Get close enough and it turns orange. With the tap of a button (or pressing down the right analogue stick) you can execute a glory kill. The benefit of doing this is gaining health, which is obviously useful when you’re up against the hordes of hell. We found it to be an interesting feature that amps up an already ultra-violent game. It adds another dimension to the tried and true run and gun formula. At the same time, we can’t help but feel that it makes the game a bit easier than it should be. That could be something the fine folks at id think as well, as you can turn off enemy highlights in the settings. On the topic of monsters, there’s a smorgasbord of them to defeat. From imps that serve as pistol fodder to grotesque cyberdemons that are a mesh of flesh and machine – Doom’s enemy design never failed to leave us surprised. We’d seen some of these before, but seeing them in the id Tech 6 game engine makes them all the more impressive. cacodemon_doom While the likes of John Carmack, John Romero, and Tom Hall – the original creators of Doom – have moved on from id, it’s clear that the studio has enough employees who are fans of the series. From the sprawling environments of hell to claustrophobic corridors of research labs of Mars, the world of Doom is an absolute wonder to explore. The sense of pacing is consistent. There’s a seemingly endless supply of monsters to kill in locales both small and big, each of them peppered with power-ups, health packs, and armour. These arenas are punctuated by areas that require you to find items such as key cards or skulls, which allow you to progress. There’s a steady ebb and flow of platforming, exploration, and gunplay, which, coupled with guns aplenty and slick movement, give Doom a personality of its own. It rewards mobility and offensive play over crouching in a corner waiting to take shots at your foes. What’s remarkable is how Doom holds up even in its busiest sections. Despite being surrounded by multiple foes, all firing at us or chasing us down, the frame rate did not drop. And quite similar to our experience of the multiplayer beta, there was no tearing either. Instead, Doom on the PS4 looks fantastic in motion or otherwise. Clocking in at roughly 16 hours, Doom’s single-player campaign is long, and could be even more if you decide to uncover every secret it holds. Our only grouse is its price. With most games falling in the range of Rs. 3,499 on the PS4 and Xbox One, the asking price of Rs. 3,999 for Doom is on the higher side. The PC version fares a little better at Rs. 2,999 but is still double of what you’d pay for other new PC games. Bethesda had the right idea in mind when it brought back Wolfenstein, and reviving Doom back after a prolonged spell in development hell is just as welcome. The game offers more than enough for fans to sink their teeth into, while it injects some purely-optional new ideas to keep in-step with modern games. All in all, Doom is a big, bloody gore-filled romp that is well worth experiencing. Pros:

  • Wide variety of weapons.
  • Fantastic sense of speed.
  • New additions (like glory kills) are optional.

Cons:

  • Expensive compared to games from other publishers.

Rating (out of 10): 9 We played an early retail copy of Doom. It’s available in-store and online for PC at Rs. 2,999 and on PS4 and Xbox One at Rs. 3,999.

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Star Wars Battlefront Outer Rim DLC free trial period detailed http://minecraftgameworld.net/star-wars-battlefront-outer-rim-dlc-free-trial-period-detailed.html http://minecraftgameworld.net/star-wars-battlefront-outer-rim-dlc-free-trial-period-detailed.html#respond Fri, 13 May 2016 07:17:36 +0000 http://minecraftgameworld.net/?p=50 Star Wars Battlefront Outer Rim DLC free trial period detailed Star Wars Battlefront’s Outer Rim... more »

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Star Wars Battlefront Outer Rim DLC free trial period detailed

Star Wars Battlefront’s Outer Rim DLC will be free to try out from May 13 to May 15 across PlayStation 4, Xbox One and PC, publisher EA has announced. The limited trial period will allow players the chance to “go hands-on with the maps, modes, and heroes” from the expansion. Star Wars Battlefront “This includes all locations from Jabba’s Palace and the Palace Garage on Tatooine, to the SoroSuub Refinery and Pipelines on Sullust,” EA explained in a post on the game’s website. “All players will also get to experience our new Outer Rim game mode, Extraction and earn the ability to play as Nien Nunb and Greedo.” Outer Rim is available for $15 and in addition to the four new multiplayer maps, Extraction mode and DLC characters, it introduces new weapons in the form of the Relby V-10 rifle and DT-12 blaster pistol. swbf-home-hero Additionally, Outer Rim adds the new Scatter Gun, Dioxis Grenade and Adrenaline Stim Star Cards, as well as raising the level cap to 60 and adding a new Spectator mode. During the free trial the Outer Rim specific weapons and Star Cards will only be accessible to our Season Pass and Star Wars Battlefront Outer Rim Digital Standalone Pass holders. Outer Rim is Battlefront’s first expansion. Three further add-ons will follow, including Bespin (summer 2016), Death Star (fall 2016) and an untitled expansion coming in early 2017. All are included with the $50 Battlefront DLC pass or can be purchased individually. EA confirmed on May 10 that Star Wars Battlefront has shipped 14 million copies, which is up from the 13 million in January. Furthermore, it revealed Star Wars Battlefront 2 is in development, and will feature content from the new movies.

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Gears of War 4 DLC Season Pass Details and Multiplayer Trailer http://minecraftgameworld.net/gears-war-4-dlc-season-pass-details-multiplayer-trailer.html http://minecraftgameworld.net/gears-war-4-dlc-season-pass-details-multiplayer-trailer.html#respond Mon, 09 May 2016 06:35:42 +0000 http://minecraftgameworld.net/?p=21 The legacy of Gears of War protagonist Marcus Fenix will live on as the game... more »

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The legacy of Gears of War protagonist Marcus Fenix will live on as the game series’ story continues from his son’s point of view in the fourth entry. A previous trailer indicated that the plot will deliver an emotional experience and make up for the mediocre Judgment. That’s all well and good for Gears of War 4’s single player campaign but what about multiplayer? Gears has become known for its online offerings and fans have already been able to test out the latest title’s core modes in an ongoing beta which just became open for anyXbox One player to test out. the gameplay so far in worryingly familiar with a few odd design decisions that may need to be tweaked. There is a comfort to be had in that though and what isn’t broken shouldn’t be necessarily be fixed and the new Gears of War 4 multiplayer trailer shows why. Xbox and The Coalition released the trailer (showcasing the new Buzzkill and Dropshot weapons) in anticipation for their presence at the PAX East convention this weekend where more multiplayer details were showcased, and today Microsoft (now not only the publisher but owner of the IP) unveiled Gears of War 4’s DLC season pass and pre-order details. Microsoft is releasing a special edition of the game so fans can get their hands on everything they need for the full Gears of War 4 experience. Given the same subtitle as the remake of the first game on Xbox One, the ‘Ultimate Edition’ will be available digitally and at retail and will include the core game itself plus the season pass for all future DLC which includes 24 additional maps along with weapon and character skins. Gears of War 4: Ultimate Edition includes: Gears of War 4 ($59.99 USD value) Gears of War 4 Season Pass ($49.99 USD value) Includes exclusive Vintage VIP Pack featuring Vintage JD and two Vintage weapon skins, permanent access to 24 additional DLC maps (two per month for a year) for private play on dedicated servers, an exclusive Developer Playlist that grants access to new maps, modes, and features that can be tested prior to broad release and six Gear Packs (which unlock character and weapon skins, emblems, equipment and boosts) A limited edition SteelBook case gears-of-war-4-ultimate-edition-cover   Gears of War 4 Ultimate Edition Box Shot Early Access to Gears of War 4 on Friday, Oct. 7, 2016, four days before the game’s worldwide launch. And more importantly, you can try the game right now! The Versus Multiplayer Beta is open for all Xbox Live Gold members beginning today – a nice followup to to the news coming out of the Gears of War 4 tournament at PAX East where a new game mode was also revealed. Called Escalation, it is a development of the Execution mode and looks to force players to create complex strategies. YouTube user ProGear360 uploaded footage of the debut matches, which also demonstrated the new spectator mode. Fans are still waiting for confirmation on whether Horde Mode will still be present. One thing we do know will be a controversial feature Gears of War 4’s microtransactions. The developer states that these will only offer cosmetic customization options and not affect actual gameplay. In an interview with GameSpot, the head of The Coalition, Rod Fergusson explained that players will have the option to purchase crates which will include cards (yes, cards again, just like Halo 5) of varying rarity that will unlock things like weapon skins. Players of FIFA Ultimate Team should understand the concept, as instead of using real money to buy the best player outright, you spend cash on packs, hoping what you want is inside. The Coalition is attempting to live up to the Gears of War name both as a single player and online multiplayer experience. Time will tell if the new features the developer is adding actually enhances the experience or starts to suggest that the series is getting stale. Gears of War 4 releases October 11, 2016 exclusively for Xbox One.

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